Background Image
Previous Page  21 / 32 Next Page
Basic version Information
Show Menu
Previous Page 21 / 32 Next Page
Page Background

Please tear out along the perforations. You may make copies of this form.

21

1. Fight Song / Band Chant, Offense / Defense / General Sideline,

Cheer

2. Cheer, Offense/Defense/General Sideline, Fight Song / Band

Chant

3. Cheer, Offense/Defense/General Sideline, Fight Song / Band

Chant

e. Band Chant, is a music selection performed by a band that

encourages crowd response and interaction.

f. The judges will score teams using the criteria listed on the UCA

Game Day score sheet. Each team will be evaluated on a 100

point system.

g. Crowd leading will count for 60 points and the Band Chant

will count for 40 points. Each section will be averaged and then

combined for the final score.

h. Each section should have a beginning and end.

Note: Spirited

crowd leading interaction between each section is

encouraged to continue the game day feel.

i. Traditional game day uniform is required.

j. Any deductions or violations will be taken off of the final

averaged score. For more information on scoring, score sheets

and judging criteria, please visit uca.varsity.com

XI. JUDGING PANELS

1. Head Judge - The Head Judge is responsible for overseeing the entire

Judging Panel that consists of Panel Judges, Point Deduction Judge,

and Safety Judge. The Head Judge will also fill out his/her own score

sheet for each performance.

2. Panel Judge - Panel Judges are responsible for scoring each team’s

performance based on the UCA Score Sheets. Each Panel Judge will

fill out a score sheet for each performance.

3. Point Deduction Judge (Performance Divisions Only) – The Point

Deduction Judge is responsible for assessing deductions in each

routine for athlete(s), stunt(s), and pyramid fall(s), drop(s) or collapse.

Please review the “Point Deduction” explanation sheet at uca.varsity.

com under the competitions tab.

4. Safety Judge - The Safety Judge is responsible for administering all

safety violations, time violations, and boundary violations.

5. ALL JUDGES’ DECISIONS ARE FINAL.

XII. 2014-2015 GAME DAY SPECIFIC RULES

AND REGULATIONS

1. All Varsity teams MUST have attended a 2014 UCA overnight camp

to be eligible for the 2015 NHSCC.

2. Eligible Varsity teams must qualify at a regional competition.

3. Junior High and Junior Varsity teams will be eligible to compete at the

Regional Competitions however, they will not be eligible for a bid to

the 2015 NHSCC.

4. UCA reserves the right to split or combine divisions based on the final

number of teams competing.

5. At the National Championship, teams will be responding to audio

cues, as heard at football and basketball games.

XIII. 2014-2015 SAFETY RULES

Rules subject to change by AACCA. Rule changes

have a grey background. Go to

www.AACCA.org

for updates

A. Glossary

1. Base:

A person who is in direct contact with the performing surface

and is supporting another person’s weight.

2. Basket Toss:

A stunt in which a top person is tossed by bases

whose hands are interlocked.

3. Bracer:

A top person who stabilizes and/or assists another top

person.

4. Braced Flip/Roll:

A pyramid in which the top person performs

a hip-over-head rotation while in contact with bracers.

5. Cradle:

A dismount from a partner stunt, pyramid or toss in which

the catch is completed below shoulder height by a base or bases with

the top person in a face-up open-pike position.

6. Cupie/Awesome:

A stunt in which both feet of the top person

are in one hand of a base.

7. Dive Roll:

A forward roll where the feet leave the ground before

the hands reach the ground.

8. Downward Inversion

: A stunt or pyramid in which an inverted

top person’s center of gravity moves toward the performing surface

.

9. Elevator/Sponge Toss:

A stunt in which the top person loads

in to an elevator/sponge loading position and is then tossed into the

air.

10.Extended Stunt:

A stunt in which the entire body of the top

person is extended in an upright position over the base(s). Chairs,

torches, flatbacks and straddle lifts are examples of stunts where the

bases’ arms are extended overhead, but are NOT considered to

be extended stunts since the height of the body of the top person is

similar to a shoulder level stunt.

11.Foldover Stunt: An inverted stunt in which the top

person bends at the waist and is caught on his/her

back by multiple catchers while one or both of the

top person’s ankles/feet remain in the grip of the

base(s) (e.g. yo-yo, pancake, etc.)

12.Hanging Pyramid:

A pyramid in which the top person’s

weight is primarily supported by another top person. Examples of

hanging pyramids are: a person being suspended between two

shoulder stands; a “whirlybird” stunt where one person’s weight is

being supported by the legs of a top person in a shoulder sit; and

a “diamond head” where two persons are suspended from one

shoulder stand.

13.Helicopter:

A stunt in which the top person is tossed into the air in

a horizontal position and rotates parallel to the ground in the same

motion as a helicopter blade.

14.Inverted:

A body position where the shoulders are below the

waist.

15.Knee Drop:

Dropping to the knees without first bearing the

majority of the weight on the hands or feet.

16.Loading Position:

Bases support a non-extended top person

under the foot/feet in preparation for a stunt or toss.

17.Log Roll:

A top person in a horizontal position or cradle is popped

then twists parallel to the performing surface before being caught by

the original base(s) in a horizontal position or a cradle.

18.Post:

A person on the performing surface who may assist a top

person during a stunt or transition.

19.Prop:

Any object which can be manipulated or used as a base (ex:

poms, signs, flags, megaphones, etc.)

20.Pyramid

: Connected partner stunts.

21.Quick Toss:

A toss technique where the top person begins the toss

with both feet on the ground. The bases can apply an upward force

on any part of the body other than under the feet.

22.Released Pyramid Transition:

A pyramid transition in which

the top person is connected to a bracer while being released from

their bases before being caught in a cradle, stunt or loading position.

23.Release Stunt:

A transition from one stunt to another stunt

(including loading positions) in which the top person becomes free

from all bases, posts and spotters.

24.Spotter:

A person who is responsible for assisting or catching the

top person in a partner stunt or pyramid.

25.Stunt/Partner Stunt:

One or more persons supporting one or

more top persons off of the ground.

26.Switch Liberty:

A stunt in which the top person begins with one

foot on the performing surface, is released from the bases, then lands

in a stunt on the other foot.

27.Suspended Roll:

A stunt in which one or more upright bases

or posts hold a top person’s hand(s)/arm(s) while the top person

performs continuous hip-over-head rotation.

28.Tension Drop:

A dismount from a stunt or pyramid where the top

person(s) are directed toward the ground while their feet are held by

the base(s) until just before the landing.

29.Tic-Toc:

A stunt that is held in a static position on one leg, the

base(s) takes a downward dip and release the top person as the

top person switches the weight to the other leg and lands in a static